Aisle
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Aisle

Sam Barlow
May 27, 1999
130832
Sam Barlow
Adventure
Single player
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About the Game
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Aisle started out as a game which would not need the usual meta-verbs... i.e. a game with only one turn. The initial idea was: How do I make a game with only one turn interesting? Give it lots of endings--in fact there are many 'endings' and (hopefully) every sensible action results in an 'ending'. There is no winning action. There is however more going on than just this and the more endings you see the more things should become clear.

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Aisle
Aisle
1999 Sam Barlow
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