
Samurai Shodown VI
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About the Game
1 PlayersAmong other series changes, aerial blocking was removed entirely, and the switch-around move, which enabled a player to shift quickly behind the other's back, as well as the dodge (evade, side-step), in which the move virtually brings a semi-3D environment to the defense in attempt to use each sword more effectively. One can no longer charge one's own "pow" gauge. The off-screen delivery man was omitted entirely from the game. The "CD combo" was added, wherein a player can press the C and D buttons together, triggering a strike that can be followed up by a sequence of button taps. SNK also added a "suicide" move, wherein one's character forfeits the round. The bonus to this is that the one committing suicide will start the next round with a full "POW" gauge. Certain finishes also enable a "fatality" move in the vein of Mortal Kombat.
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Achievements
Clear Arcade mode with every playable character.
Clear Arcade mode with all animal companions.
Clear Survival mode.
Clear Arcade mode on level 8 without changing any other setting.
Score a 10 Slash combination in Arcade or Survival mode.
Win a round using Earthquake's Skunk Burst skill in Arcade or Survival mode.
Edit a Spirit.
Win a round using a thrown item in Arcade or Survival mode.
Win a round in Arcade mode without taking any damage.
Perform a toy transformation in Arcade or Survival mode.
Defeat 20 opponents in Survival mode.
Clear Arcade mode with any character.
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