Two Worlds II
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Two Worlds II

Reality Pump TopWare Interactive
69
MetaCritic
Nov 11, 2010
7223
Reality Pump
TopWare Interactive
Role-playing (RPG)
Multiplayer Co-operative Single player
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About the Game
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Two World II is a fantasy role playing game which continues the storyline from the first game. Aziraal was the ancient god of war revered by the Orcs and said to possess immense powers. When Aziraal's tomb was opened at the end of the first game, the god's powers transferred to our hero's sister. Now the dark lord Gandohar, determined to have Aziraal's power for himself, has taken our hero and his sister captive and is draining those powers from her. The escape from the prison acts as a tutorial for the game until the hero finally steps out into Antaloor. There is a huge world to be explored containing deserts, forests, swamps, seashores, cities and rural areas, plus many hidden caves and dungeons. There will be encounters with every kind of monster imaginable from killer insects to huge beasts, as well as humanoid enemies of varied races. Since the levels of the enemies are not tied to the player's level, some fights need to be avoided until the hero advances and increases his abilities. The game boasts that there are enough quests to keep players busy for about 100 hours. In the single-player game, the hero can be a male only. His specialty (warrior, ranger, mage) can be changed at will by swapping equipment. Success as each is entirely dependent upon how earned skill points are assigned. Two Worlds II features improvements over the first game including new user interface, game engine and magic & crafting systems. It includes all of the gameplay elements that were part of Two Worlds I (riding on horseback, crafting, forging, alchemy). Sailing (planned for the first game, but never released) is possible in this game, albeit in only a few locations. Feats and skills can be learned to enhance each form of combat. Learned spells can be combined with each other using the new card modifiers to enhance or change their effects. Improvements to the crafting/forging aspects make it possible to improve weapons and armor differently. For instance, objects in inventory can be broken down to their base elements (cloth, wood, iron). Two Worlds II also offers five multiplayer modes for up to 8 players: Crystal Capture, PvP, Dual, Adventure (7 chapters), and a Village mode. In multiplayer, new characters are created with a choice of several races and can be male or female.

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The Great Escape
The Great Escape

Escape from Castle Vahkmaar

Into The Fire
Into The Fire

Complete Alsorna Introduction

Old Wounds
Old Wounds

Complete Chapter I in the Single Player Campaign

The Road Less Traveled...
The Road Less Traveled...

Complete Chapter II in the Single Player Campaign

Last Stand
Last Stand

Complete Chapter III in the Single Player Campaign

Liberation
Liberation

Completed the Single Player Campaign

Alchemist
Alchemist

Create a potion (Single Player Campaign)

Grey Wizard
Grey Wizard

Create a spell (Single Player Campaign)

Hammer Time!
Hammer Time!

Upgrade a weapon or piece of armor (Single Player Campaign)

Clairvoyant
Clairvoyant

Use the Oculus (Single Player Campaign)

Minstrel Hero
Minstrel Hero

Perform a song, hitting 100% of the notes (Single Player Campaign)

The Antaloorian Job
The Antaloorian Job

Lockpick 50 locks (Single Player Campaign)

Slight of Hand
Slight of Hand

Steal from 25 people (Single Player Campaign)

Sweep the Leg
Sweep the Leg

Effectively use Knockdown 30 times (Single Player Campaign)

El mentalista
El mentalista

Effectively use Battle Cry 75 times (Single Player Campaign)

The Wedding Guest
The Wedding Guest

Complete both storylines of the Wedding Reception quests.

Irenite Peacemaker
Irenite Peacemaker

Help both Gillscar and Vanderbilt to win the struggle.

Ragnarok
Ragnarok

Defeat Fenrir

The Planewalker
The Planewalker

Visit all three dimensions

The True Elf-friend
The True Elf-friend

Complete "Shattered Embrace"

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Two Worlds II
Two Worlds II
2010 Reality Pump
69
Metacritic
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