Might and Magic II: Gates to Another World
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Might and Magic II: Gates to Another World

New World Computing New World Computing
Nov 30, 1988
7734
New World Computing, Iguana Entertainment
New World Computing, Electronic Arts, StarCraft, Elite Systems
Role-playing (RPG)Turn-based strategy (TBS)Adventure
Single player
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About the Game
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The Sequel to the successful Might and Magic I, it boasted better graphics, a larger world, but still pretty much the same game engine and presentation. Embark on a glorious journey then save the world of CRON and yourself. A balanced party is a necessity in this game. There are several locations and items that are restricted to certain genders, alignments, or races. A party made up of Good Human Males won't get you very far. Time plays a large role in this game. Time travel is a part of it, but on a more basic level, you will find that characters age as the game goes on. If you wait too long, your characters' statistics will change to reflect their aging.

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Might and Magic II: Gates to Another World
Might and Magic II: Gates to Another World
1988 New World Computing
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